using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartInit : MonoBehaviour
{
    IEnumerator Init()
    {
        yield return AssetBundleLoad.Init();
        Init();
    }

    protected void Awake()
    {
        //        AssetBundleLoad.Init();
        //        Init();
        StartCoroutine(Init());

        //#if UNITY_5_4_OR_NEWER
        //        SceneManager.sceneLoaded += OnSceneLoaded;
        //#endif
    }
}
